Players can periodically connect to a web server and fetch a JSON object. The data in the JSON object will be used when evaluating conditions.
Name | Example | Description |
---|---|---|
remoteDataSource |
http://api.example.com/json |
Endpoint to get JSON object from. |
remoteDataFetchPeriod |
10000 |
The period in milliseconds between downloads. |
For example, a web server on a train could be configured to return the next station and arrival time:
{ "nextStation": "London Bridge", "eta": 4 }
A condition (in a stack item or event trigger) could use this data to display an item, another sequence or trigger a custom action:
nextStation == "London Bridge" && eta < 5
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